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-Work in Progress-
PlayStation 4 Lab Final
This project was made using PlayStation Neighborhood and Visual Studio on developer PlayStations. The game is a fully functional Bell Set that can be played by two players via PS4 DualShock controller simultaneously. The purpose of this project was to make a fully playable instrument that can teach the user how to play that instrument using the current SDK Sony has. Due to Sony's confidentially I cannot show any of the code used for this project. Below is the screenshot of my final version for this project but I cannot show the demo of it working. Unfortunately, this is all I can provide for this sensitive project.
In-Game screenshot

Some things to note about the game:
Notes can be played simultaneously on both controllers. The game was meant for teaching which is why one controller is cable of controlling the score (grading mode) and playing notes (demonstration mode). Both octaves can be played by both players. When a note is played a circle highlight appears in the middle of the key to indicate where it is located as well as where the instrument should be struck in real life. The highlights are colored the same as the keys for a piano to help with learning the instrument. A sample tune is provided to try and recreate for the player. This tune can be stopped at any time after starting it. Each note has an individual sound file so the pitch matches the octaves.
Capstone
This was a partner project at Kennesaw State. I did this project with Nadia Khan, I would highly recommend her as she is a very talented game designer that can do coding and modeling. Here is the to her LinkedIn profile.
This game was made with Unity, Visual Studio, Adobe Photoshop, and Maya. The game uses a Xbox Controller and the target platform was Windows 10 (eventually to be put on steam). For more information on the project I have provided the link as well.
In-Game Demos
Text Adventure
Night Bandit
This survival game was a text adventure meant to be played on PC or a tablet. The program used to code and put the game together was Twine. The coding language used was SugarCube 2.21.0.
Blueprint

The game is playable with the Google Chrome, Safari, FireFox, Edge, and Explorer. Feel free to try it out! Just click the button below to open the game in a doc file. Save the file as "Night Bandit Demo.html" to play. The game has different levels of difficulty as well, good luck.
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